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Friday, April 10, 2015
9:00 a.m. – 2:00 p.m.
Middlesex Community College, Chapman Hall second floor
100 Training Hill Road, Middletown, CT 06457

Hear MxCC’s President Anna Wasescha’s  interview with Sandra Couture about Tech Showcase

Directions to campus |  Printable Technology Showcase Flyer 2015 (PDF)

This free conference is open to all Connecticut higher education faculty and staff, and is sponsored by MxCC’s Center for New Media, Carl D. Perkins Career & Technical Education Grant, and Center for Teaching. Join us for a half day of presentations and demonstrations by CT faculty and staff, with the purpose of sharing ideas and tools with peers while learning something new. Questions may be directed to Sandra Couture (scouture@mxcc.edu, 860-343-5822) or Terry McNulty (tmcnulty@mxcc.edu, 860-343-5889). We are looking forward to a fun and informative conference!

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to let everyone know what you think about our conference.

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to connect with presenters and fellow attendees.


AGENDA   up-arrow-icon-small

9:00 a.m. – 9:45 a.m.         Registration Check-In & Continental Breakfast (Chapman Hall, upper level)

9:15 a.m. – 9:35 a.m.         Tour of Center for New Media – optional (Chapman Hall, lower level)

9:45 a.m. – 10:00 a.m.       Welcome from MxCC President Anna Wasescha (Chapman Hall, upper level)

10:00 a.m. – 11:00 a.m.     Keynote: “Work and Play: Applying Game Design Thinking for Education and Business” by Ann DeMarle (Chapman Hall, upper level) | View Presentation
In today’s hyper-mediated economy, it becomes increasingly more difficult to actively connect, engage, and involve – whether with students, customers, or within social networks. This talk will ponder the question: How do we convert a member of the crowd into a member of a team? This question articulates the dilemma for innovative institutions, organizations, and educators, who need to grapple with the new challenge of harnessing “participation bandwidth”. This presentation will explore a perspective gained from the world of play; taking cues from game designers, virtual world builders, and play experts, to design strategies and experiences that increase engagement and motivation for otherwise “serious” initiatives.
Ann_DeMarle3
Keynote Speaker Biography

11:00 a.m. – 11:15 a.m.     Break

11:15 a.m. – 12:00 p.m.     Breakout Sessions 1 (see descriptions below)

12:00 p.m. – 1:00 p.m.       Lunch (Chapman Hall, upper level)

1:00 p.m. – 1:15 p.m.         Break

1:15 p.m. – 2:00 p.m.         Breakout Sessions 2 (see descriptions below)

2:00 p.m. – 2:45 p.m.         Tour of Center for New Media – optional (Chapman Hall, lower level)


Breakout Sessions  up-arrow-icon-small

Session 1 (11:15 AM – 12:00 PM)

  • Learn to Swivl Your Way in the Classroom | View Presentation
    Students regularly express a desire for more engaging use of multimedia, especially in online courses. What is an easy way to add technology to your course, creating a resource for students, without creating a work – overload for you? Join us for a hands-on session where we will demonstrate Swivl, a new tool for enhancing content delivery with self-recorded video. The session will introduce participants to the Swivl tool for facilitating selfrecorded video, provide guidance toward including video in a course, and services available in Blackboard for video upload.
    Presenters: Amy Lenoce, Robert Sheftel, Naugatuck Valley Community College, and Laurel Kessler-Quinones,  Housatonic Community College
  • Online Student Roundtable
    Students who have taken one or more online course will be invited to join a conversation and share their thoughts regarding this mode of education. I hope to recruit students who have taken online courses and to invite them to reflect on their experiences and engage in a meaningful dialogue about what has worked well for them and what has not worked so well. I will moderate the discussion and, as appropriate, share my own perspectives as a professor of multiple online courses. The conversation will hopefully be fluid and natural, but I will try to highlight particular topics including the following: why choose online over ground, the benefits of learning online, the drawbacks of learning online, what has worked well for students and why it has worked, and what suggestions they have for improving the delivery of online instruction and pedagogy.
    Presenters: Adam Floridia (English faculty), and students Hayley Gomez (Liberal Arts and Sciences), Juliann Holzer (Human Services), Sheldyn Oliver (General Studies), Kalyn Schutz (Communication),  Alyssa Scionti (General Studies), and Neva Wrann (Business Administration), Middlesex Community College
  • Strategies for Promoting Learner Accessibility in the Online Environment: Supporting Instructors
    Learn about the current legal issues bubbling up in the higher education arena that warrant a proactive approach to designing accessible courses. The presenters will discuss and demonstrate methods of effectively accommodating students with various needs using tools available on BlackBoard and various course design options. The presenters will also discuss ways of increasing faculty awareness of such issues and will share their experience as they set out to create a user-friendly series of videos and virtual training session for faculty members designing new or renovating existing online and blended courses.
    Presenters: James Robin, Elisabeth Morel, Maya Aloni, Coleen Cox, Western CT State University

Session 2 (1:15 PM – 2:00 PM)

  • Closed Captioned Videos in Online and Hybrid Courses:  Does captioning really make a difference in student’s learning? | View Presentation
    Many times the general population sees closed (or open) captioning as something that only benefits those that have a hearing impairment. In light of recent lawsuits regarding captioning, it is important to briefly understand how captioning contributes to successful student learning.  Students who take distance courses online are from all walks of life and they all have different learning needs.  This session will focus on recent research in open captioning required for viewing in online developmental Math courses as well as a means to make courses more accessible to those students who have hidden disabilities.
    Dr. Rebecca Graetz, Inver Hills Community College, Inver Grove Heights, MN
  • Going Beyond Bland: Developing Meaningful Peer Feedback Online
    As higher education becomes more personalized, students find it difficult to fully participate in peer learning, particularly outside their own frame of reference. This presentation shares experiences of two public university faculty in coaching students at both the undergraduate and graduate levels to meaningfully participate through online discussion tools and providing effective feedback; and demonstrates the scaffolding techniques to support students as they learn how to go ‘beyond the nice’ and help each other grow through useful feedback. By the end of this session participants will be able to 1) create an online classroom environment that fosters meaningful peer feedback and 2) scaffold the skills for their students to provide each other substantive feedback and use that feedback to improve learning.
    Presenters: Dr. Jess L. Gregory, and Dr. Aukje Lamonica, Southern CT State University
  • ScaleNet: A New App for Music Theory Classes
    ScaleNet is a “mobile Music Theory learning environment” for the young–or beginner musician. It was developed by two college professors who employed network modeling to help clarify how many of the basic concepts in music are connected by simple, interrelated patterns.
    ScaleNet’s on-board melody function is based upon gaming models both in physical layout and in the method of leveling it employs.
    Part of the paradigm shift occurring in college music classes today involves the implementation of traditional music theory content via contemporary, technologically current delivery systems.
    ScaleNet iPhone app | ScaleNet Android app
    Presenters: Mark Kuss and Jesse Raccio, Southern Connecticut State University
  • Virtual Life & Death
    Virtual reality and simulation can be used to provide the knowledge and skills needed before a student confronts the reality of end-of-life care during the clinical experience. Discussion board postings and debriefing after simulation can facilitate affective learning. Multiple technologies including virtual patient experience, web assisted learning management system, and high-fidelity human patient simulation are used to educate and support nursing students on the care and compassion given at the time of death.
    Presenter: Dr. Leona Konieczny, Central CT State University

 

Ann_DeMarle3

Ann DeMarle
Keynote Speaker Biography  up-arrow-icon-small

Professor Ann DeMarle founded and directs Champlain College’s Emergent Media Center (EMC) and the MFA in Emergent Media. In 2006, she became the first Roger H. Perry chair after designing and directing the college’s most popular degrees: the trio of Game degrees and Multimedia and Graphic Design. In fall of 2013, DeMarle launched a Masters of Science in Emergent Media in Shanghai, China, where students will work collaboratively and virtually between the Burlington, Vermont, and the Shanghai, China, campuses. Key to each program is the understanding that students are entering into a complex world wherein creativity, collaboration, and critical thinking hold the keys to solving our largest cultural and environmental challenges. EMC’s mission is an approach that brings the media and technology expertise of Champlain students together with businesses and non-profits looking to explore and create new solutions.

A frequent speaker on games, learning, and emergent media, DeMarle holds an MFA from Rochester Institute of Technology.  Before entering academia she had a successful career creating computer graphics solutions for AT&T, Lockheed Martin, General Dynamics, Kodak, Lotus, and IBM. Much of DeMarle’s work has involved the integration of education, arts, and technology. She has a profound belief in interdisciplinary, experiential life-long education. Demarle’s portfolio includes such far-reaching partnerships as: the United Nation’s game to end violence against women, the Ford Foundation wealth creation game, Robert Wood Johnson Foundation Cystic Fibrosis games, Massachusetts General’s CIMIT Emergency Response simulation, Flynn Theater’s Duke Foundation innovation grant, America’s Army game levels, and an IBM virtual worlds project.

A reflective account of the Emergent Media Center may be found at: http://emergentmedia.champlain.edu/blog/. DeMarle and her staff also maintain a website about a key game project orignally sponsored by the United Nations at http://breakawaygame.champlain.edu